MetaLight Studio


Here’s an example of what you can do with MetaLight Studio in 3 simple steps: You set the illumination for a 3D model, then set the background image and take a picture. (I do not own any of the logos. Fortnite Lara Croft model by Goldermor on Sketchfab.)


MetaLight Studio is a lighting studio designed for MetaHumans and 3D models. You can import 3D models and use it as a showroom; you can set lights properties and add background images. You can then render the scene by simply clicking one button. MLS is useful to create commercial and marketing images for your videogame. It is also useful to create animations on a set in wich you can manage up to six lights and set their intensity, temperature, hue and saturation togheter with several Camera, Color Grading and Background properties.

Technical Details


  •  A lighting studio designed for MetaHumans and 3D models where to easily render images by simply clicking one button.
  •  You can manage up to 6 lights: you can set their intensity, temperature, hue and saturation and move them on every axis around the 3D model.
  • You can manage several Camera and Color Grading effects, set Background Color and Roll the camera with a Protractor.
  • You can import your own background images, 360 background images, HDRI images.
  • You can render Alpha Channel of pictures and videos.
  • You can import animated models.
  • The Level Blueprint allows you to set render’s resolution.
  •  In-game text Tutorials for best practices.

Number of Blueprints: 1 Level Blueprint with all features and comments.

Input: Keyboard, Mouse.

Supported Development Platforms: Windows, Mac, Linux

Important/Additional Notes: You can import rigged 3D models and use SK_Mannequin editor to pose them. MetaHumans already have their rig and can be animated in Sequencer.